
Limbus Company
범블 · 이상호

STUDIO EIM / VOICE PRODUCTION
Finding each character’s voice, resolving script questions and preparing files for the next stage. Work with EIM from preparation through delivery.

THE WORK
Listen to character performances from our production work.

범블 · 이상호

조니 · 김혜성

죠안 · 강시현
A selection of completed productions and voice actor reels. Rights to each title remain with their respective owners.
All projects & voice actorsWHAT THIS MEANS FOR YOUR TEAM
Know what to prepare, when to review and what you will receive.
We flag typos, awkward wording, uncertain proper nouns and missing directions before the session, reducing preventable retakes.
We read the character brief and scene context first, then shape emotion, pronunciation and performance consistency during the session.
We inspect clicks, noise, distracting breaths and edit points line by line. Files arrive split, named and ready for implementation.
CLEAR CHECKPOINTS
We check the script, intended use, language and schedule.
Review timing, revision scope and additional costs are agreed for each project.
READY FOR THE NEXT STEP
We agree file naming, separation and formats with your team. For game-ready data, we also discuss your engine version and implementation rules.
Wwise, FMOD, Unreal and Unity delivery scope is agreed per project.
PROJECT / KO
Final_Voice/
SC01_CharacterA_001.wav
SC01_CharacterA_002.wav
Retakes/
File_List.xlsx
Delivery_Notes.pdfVOICE LIBRARY · 368 TRACKS
Compare voices, performance styles and finished work.
Starting a new track automatically pauses the one already playing.
Recent, shareable scenes are grouped into one continuous track per character.
Compare 40 female and 40 male actors selected from recent finished recordings.
A selection of completed productions and voice actor reels. Rights to each title remain with their respective owners.
WHAT WE RECORD
Send us your script and schedule for a quick review.
If you need casting help, include that in your message.
We record character dialogue, combat lines and cinematic performances, with live direction to keep every scene on tone.
For promotional videos, exhibitions and venue announcements, we shape pace, delivery and breathing to suit the medium.
We record in English, Korean, Chinese and Japanese. Native-speaker casting, script review and pronunciation direction can be scoped with the project.
Share your project version and implementation rules, and we can organize audio and metadata as Wwise or FMOD events and soundbanks, or in an Unreal or Unity import structure, ready for your developers to integrate.
BEFORE BOOKING
Yes. You can attend the session at the studio or join remotely by video call if you cannot visit in person.
Yes. Tell us who you would like to cast, and we will check their availability before scheduling the session.
We can share suitable voice samples based on your in-game character notes. If you want to hear the actual dialogue and tone, we can also arrange a separate audition.
As a general guide, 2,000 Korean characters or about 80 lines takes roughly one hour. Detailed direction and performance requests can change the timing, so send the script in advance for a more accurate estimate.
Typical hourly ranges are up to KRW 300,000 for newer actors, KRW 400,000–600,000 for established performers, KRW 700,000–1,000,000 for veteran talent, and KRW 1,000,000 or more for prominent actors. Rates vary by experience, skill, profile and session length.
For smaller extra roles, one actor can usually cover up to three characters. More roles can make the voices harder to distinguish, so we recommend balancing the cast around each character’s importance and line count.
Post-production for a one-hour recording usually takes about one day. The exact delivery time depends on the volume of material and the production schedule.
PROJECT INQUIRY
Tell us the medium, language, word count and preferred dates.
We will reply with availability and what we need to get started.
You can contact us even if you have not cast the voices yet. The inquiry form opens in a new window.
STUDIO RENTAL · VOCAL PRODUCTION
About a 500 m walk from Yeonmujang-gil.
Close to Seongsu’s cafés and shops, our working recording studio and mezzanine space are available for shoots. Vocal recording, mixing and mastering can also be arranged.

01Studio hire
02Vocal recording
03Mixing & mastering
Tell us your dates, session length, group size and equipment needs. Hourplace rates cover space hire. Engineering, audio equipment and post-production are arranged separately.
Studio hire
Studio space for filming content featuring actor Park Ji-hyun.
Studio hire for vocal recording
Studio space provided for vocal recording sessions.
Studio hire for vocal recording
Studio rental for vocal tracks.
Recording · Mixing · Mastering
Recording, mixing and final mastering for the theme audio.
Recording · Mixing · Mastering
Recording, mixing and final mastering for the theme audio.
JAMSIL · SEONGSU
Voice recording is available at both Seoul locations.
We will recommend a room based on your team and schedule.


JAMSIL / Head Office · Studio 1
2F, Jeonghyeon Richville, 9 Seokchonhosu-ro 18-gil, Songpa-gu, Seoul
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SEONGSU / Studio 3
B1, Unit 101, Halla Ecovalley, 25 Ttukseom-ro 1-gil, Seongdong-gu, Seoul
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